Turbo Boss Battle! Daily Gaming. Daily Exploding Shotgun Shells.

6Apr/101

Genesis-A-Day: James Pond 3 – Operation Starfish

crafted by: Alex

Upon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.

Time played: 3 minutes.

# of limbs fish apparently have: 4

Okay, game 3 is again another completely different game.  This one plays like a mix of Sonic and Mario Bros. 2.  First off, when you run down a hill you pick up some incredibly speed which you then use that momentum to make it up the hill on the other side.  All those random items used for points in the first two games are now interactive.  You can pick them up like in Mario Bros. 2 then throw them.  There was a bomb that exploded and an umbrella that slowed down Mr. Ponds fall speed.  This all seems pretty interesting actually, except that I couldn't figure out how to get over the second hill in the game.  I'm curious how the item interaction works later in the game but I don't have the patience for any more of James Pond's bullshit.  I need to find the James Pond game where he competes in the Olympics.  How did 3 (or more) of these games get made???

3Apr/100

Genesis-A-Day: James Pond 2 – Codename RoboCod

crafted by: Alex

Upon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.

Time played: 1 minutes.

Times James Pond looked like a weiner: 3.

He can go on like this forever...

Wow this game is completely different than the original.  This plays out like a pretty standard platformer, except you get an ability to stretch your body to look like a wiener with a fish head and with fish hands?  I was unaware what this was for at first other than to grab random items for points (umbrella, tire, ice cream cone, I told you it was random.)  Apparently you can stretch you body to grab the ceiling and shimming your way over pits in the slowest way possibly.  A decent upgrade of the original James Pond, but still forgettable.

31Mar/100

Genesis-A-Day: James Pond

crafted by: Alex

Upon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.

Time played: 3 minutes.

High Score: 36,930.

This game seems heavily influenced by arcade games.  The object is to complete some mission like "free the crabs from their cages" while collect random shit for your high score.  Since you are underwater you just move freely in two dimensions.  There is only 1 button, the shoot bubble button.  Which is confusing when you want to pick up an item..  The game play is boring, I imagine they meant to thrill people who find secret areas full of umbrellas worth 80 points each, but since we don't live in an age of high scores anymore...zzzzzzzz.  Look for my Game-A-Days of James Pond 2 and 3 over the next week to see how oddly this series evolves.