Genesis-A-Day: Animaniacs
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 5 minutes.
People/animals kissed: 4.
I felt bad taking this game because Paul must be playing it soon on SNES since he takes his games in alphabetical order, but i really wanted to play this. I forgot how it played form back in the day, but after about 2 seconds I remembered that this is actually a fun game. Remember Three Vikings? Each one had a unique ability, and you solved puzzles by using the right ability it the right time. It plays out like a puzzle game rather than an action platformer.
One has a hammer, one has a ping pong paddle, and one blows kisses. For some reason the hammer lights fuses to bombs and cannons? That took me a long time to figure out. It's a funny game (T-Rex with robot legs running by for no reason? Yes please.) It's not perfect, the controls are a little finicky, but I really enjoyed this game. I want to go back and see all the levels which have a movie set theme to all of them which gives it variety, yet an interesting play on the scenery.
Genesis-A-Day: World Heroes
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Matches won: enough.
Every time I see that i have chosen a fighter for the Game-A-Day section, I get really excited. I like unique fighting games, and I wish I could play Bio F.R.E.A.K.S for Game-A-Day because that game is just so freaking cool, at least in my memories. So I was excited for world heroes, and for the screen you see to the right. But this game can't get any more generic or less technical. It would have been more fun if they took Battletoads and made is versus. I realize why i shouldn't get excited about fighting games I've never heard of because that simply means they are bad and not worth hearing about. This game isn't an exception. DERRRRRP!
Genesis-A-Day: Revolution-X
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 4 minutes.
CDs Shot: 23.
Back before you were playing Aerosmith songs on your plastic instruments like idiots, Aerosmith was super hardcore by appearing in a little classic known as Revolution-X. The arcade shooter, and by shooter i mean 2 machine guns attached to the cabinet, was flawfully ported to the Genesis back in the day. I owned Revolution-X on Genesis and I loved it. The game is super shitty, and your health is just slowly depleted as enemies shoot you, with no real indication that you are getting hurt.
There is a lot to be liked behind the terrible gameplay and controlling a light gun style game with the dpad. The whole idea about rock rebelling against an oppressive military government using machine guns and exploding CDs (because CDs are crazy new future technology) is hilariously amazing. And it could only be led by the most hardcore anti establishment band Aerosmith! I do really enjoy shooting all sorts of crazy stuff in the background to get upgraded weapons and more CDs, also the multi-part vehicles are great. I wish more light gun games had you shooting cats walking on fences.
Genesis-A-Day: Super Skidmarks
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Resemblance to Super Off-Road: 100%
Every played Super Off Road? This game is that game. Yeah.
Okay okay. I'm sorry for this lame post, but this episode of South Park I'm watching is about Facebook is so bad it's distracting.
Genesis-A-Day: Air Diver
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Planes shot down: 5.
While normally I would write how shitty this game is. I think I can see where it would appeal to a young me. The cockpit of this plane looks cool. And there's a great boot up sequence where you cockpit closes right before you take off. This plays like an After Burner clone, but I think the cockpit gives it a more exciting feel. Also I like that planes can actually come from behind you, rather than always from the front. You can't actually turn around, so you just have to dodge around like an idiot till they just as stupidly fly by so you can shoot them. I'm still impressed by how cool the cockpit is, even though it takes up half the screen the entire time. Wait... why is this game called Air Diver, that doesn't make sense.
Genesis-A-Day: James Pond 3 – Operation Starfish
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
# of limbs fish apparently have: 4
Okay, game 3 is again another completely different game. This one plays like a mix of Sonic and Mario Bros. 2. First off, when you run down a hill you pick up some incredibly speed which you then use that momentum to make it up the hill on the other side. All those random items used for points in the first two games are now interactive. You can pick them up like in Mario Bros. 2 then throw them. There was a bomb that exploded and an umbrella that slowed down Mr. Ponds fall speed. This all seems pretty interesting actually, except that I couldn't figure out how to get over the second hill in the game. I'm curious how the item interaction works later in the game but I don't have the patience for any more of James Pond's bullshit. I need to find the James Pond game where he competes in the Olympics. How did 3 (or more) of these games get made???
Genesis-A-Day: James Pond 2 – Codename RoboCod
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 1 minutes.
Times James Pond looked like a weiner: 3.
Wow this game is completely different than the original. This plays out like a pretty standard platformer, except you get an ability to stretch your body to look like a wiener with a fish head and with fish hands? I was unaware what this was for at first other than to grab random items for points (umbrella, tire, ice cream cone, I told you it was random.) Apparently you can stretch you body to grab the ceiling and shimming your way over pits in the slowest way possibly. A decent upgrade of the original James Pond, but still forgettable.
Genesis-A-Day: James Pond
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 3 minutes.
High Score: 36,930.
This game seems heavily influenced by arcade games. The object is to complete some mission like "free the crabs from their cages" while collect random shit for your high score. Since you are underwater you just move freely in two dimensions. There is only 1 button, the shoot bubble button. Which is confusing when you want to pick up an item.. The game play is boring, I imagine they meant to thrill people who find secret areas full of umbrellas worth 80 points each, but since we don't live in an age of high scores anymore...zzzzzzzz. Look for my Game-A-Days of James Pond 2 and 3 over the next week to see how oddly this series evolves.
Genesis-a-Day: James Bond The Dual
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 2 minutes.
Time unfairly shot: Every time.
I actually selected this game because I thought it said James Pond, I really wanted to play those games. Don't let this game fool you. While it initially seems interesting that enemies die in one hit and when you get shot, there's a neat animation that makes it look like you really got hurt, this game sucks big time. Every enemy you simply duck and shoot to defeat. Except when an enemy isn't on even footing due to stairs and or a ladder, expect to get shot before you get a chance to shoot back, Or get knocked off a ledge and die. Oh also, don't be confused, I thought the blond woman x2 was the number of lives i had, turns out I needed to save them. This game is as disappointing as every James Bond game except Goldeneye.
Genesi-A-Day: Afterburner 2
crafted by: AlexUpon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.
Time played: 4 minutes.
Barrel Rolls: 3
Isn't Afterburner like a "classic" game that people love? This game sucks. I can't even tell where I'm shooting. How do missile locks even work? . Flying plans in 3D was not meant for these classic consoles, and this is proof. The only remarkable thing about this game is the idea that it's fun to fly a fighter jet, and it sorta looks cool when my plane gets hit by a missile and blows up. All you do is shoot plans in this game, this post has more content than Afterburner 2.








