Turbo Boss Battle! Daily Gaming. Daily Exploding Shotgun Shells.

11Feb/100

Mass Effect 2 Improvements You May Not Have Noticed

crafted by: Alex

Unless you played the original Mass Effect shortly before the release of Mass Effect 2, or after playing the sequel, you may have missed the more subtle improvements that make this sequel one of the best games.

1. Pacing: In the original, you can get to the citadel and spend 3-4 hours just talking to people with minimal shooting of space weapons. It's not obvious that you should spread these citadel quests out over the course of the game. In the sequel, there are multiple cities. Each city only has a few side quests. This means that you don't spend more than maybe a couple hours in any 1 location. This really helps the game stay interesting from beginning to end.

2. Conversation animations: Watch carefully, characters are varied in their animation during conversations. Characters that are sitting get up an walk around, or adjust themselves in their seats when they become uncomfortable.

3. More fluid conversations. In the original if you pick a conversation choice before the other character finishes blabbing, there will still be an awkward pause between the end of their yapping and the start of yours. In the sequel this seems mostly nonexistent. Dialog flows between the characters nicely.

4. Menus are gone: When something is missing, you usually don't notice. Reviews usually discuss the additions. Bioware purposefully rearranged when you get experience, and when you can equip weapons and armor so that on mission you aren't taken out of the story so you can fiddle with stats, changing equipment, or switching ammo. Maybe you forget how often you went through 142 menus in the middle of a battle to get +3% damage bonus against synthetics.

7Feb/100

Boss Battle: Mass Effect 2 vs Paul

crafted by: Paul

Commander Shepard considers her fate

Mass Effect 2 attacks: Ultimate strike!

  • Complete overhaul from RPG into action game while retaining - and even improving on - look and feel of Mass Effect universe
  • Excellent story with plenty of complex, wonderful characters (who doesn't love Dr Mordin?)
  • Extremely well thought out moral choices
  • Fast-paced, exciting combat that is as rewarding as it is fun
  • 40 hours not enough...
  • Thank Nazara for replayability: I've already loaded my Renegade Shepard to play through in an entirely different way

Paul attacks: miss!

  • Some of the eccentricities of ME1 lost in effort to appeal to mainstream (I liked away parties)
  • Beware major spoilers in Collector's Edition art book
  • Planet scanning is a time sucker
  • I'd rather stand my Shepard in an elevator than watch a loading screen of an elevator going up or down IMHOLOL
  • Low-res FMV cut-scenes (wish this was on Blu-Ray)

Battle Summary:

Mass Effect 2 was my most anticipated game of 2008, 2009 and 2010, and now, after finishing it, I can say that I am still impressed. This is a stunning game that feels like the culmination of everything that has been advanced in video games for the past twenty years. Nearly every element of ME2 is drenched in quality and refinement. I did everything there was to do in the game and at no point in those 40 hours was I tired of playing - I kept wanting more. There is so much to do and so many decisions that you make that I know I will be playing it again two or three more times to experience all the games different paths.