Turbo Boss Battle! Daily Gaming. Daily Exploding Shotgun Shells.

19Apr/100

Genesis-A-Day: Revolution-X

crafted by: Alex

Upon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.

Notice that it says "CD disc"

Time played: 4 minutes.

CDs Shot: 23.

Back before you were playing Aerosmith songs on your plastic instruments like idiots, Aerosmith was super hardcore by appearing in a little classic known as Revolution-X.  The arcade shooter, and by shooter i mean 2 machine guns attached to the cabinet,  was flawfully ported to the Genesis back in the day.  I owned Revolution-X on Genesis and I loved it.  The game is super shitty, and your health is just slowly depleted as enemies shoot you, with no real indication that you are getting hurt.

There is a lot to be liked behind the terrible gameplay and controlling a light gun style game with the dpad.  The whole idea about rock rebelling against an oppressive military government using machine guns and exploding CDs (because CDs are crazy new future technology) is hilariously amazing.  And it could only be led by the most hardcore anti establishment band Aerosmith!  I do really enjoy shooting all sorts of crazy stuff in the background to get upgraded weapons and more CDs, also the multi-part vehicles are great.  I wish more light gun games had you shooting cats walking on fences.

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19Apr/101

The Best That 2009 Had to Offer! ODST Edition

crafted by: Paul

I don't think that many game critics put Halo 3: ODST on their 2009 year end lists, but it was certainly one of the biggest releases of the year. Alex and I recently had a chance to sit down and play through the co-op campaign for a few hours. Here are my thoughts (after you re-watch the excellent ODST commercial):

Like a lot of males under the age of 30, I was heavy into Halo and Halo 2 on the original Xbox. Yes, their multi-player defined my high school years in more ways than I would care to admit, but I actually liked the first Halo's story and brief portrait of the Halo universe. Halo 2's single player took all that in terrible directions, with Master Chief becoming a Jesus-character-thing. And the Flood is the worst, laziest video game enemy in the history of the medium. Halo 3 was entirely forgettable, but I was actually excited when I first heard about a Halo spin-off where you controlled a non-Spartan, regular human soldier in a fight against (and only against) the Covenant.

The actual product got mixed reviews and I didn't consider picking it up, but having so much history with the franchise (and being intrigued by the Halo Reach beta) I was excited to be given a copy of the game.

The opening cinemas were a big turn off - not only is the Halo engine severely dated, but the characters were just so terrible. When we finally got out of our drop-pods and onto the streets of New Mombassa, I have to admit I was impressed with the atmosphere. A night-time, post-traumatic city is an interesting local to battle aliens (even if the city has nothing really going on in it). The music was a far cry different from typical Halo and FPS fare, with some ambient electronics and dissonant jazz thrown in. ODST felt distinct from the mainline Halo games, and I was really enjoying myself until we "flash backed" to the experience of one of the other ODST soldiers and it became Halo 3 all over again, with the same, stale "HALO" set-pieces. Drive the Warthog! Blow up the Wraith! Hit those two big boss dudes in the back! Accidentally pick up a Needler!

Despite being a "regular solider", I noticed very little actual difference between my ODST guy and Master Chief (he doesn't talk and can still flip trucks with no sweat). The VISR combat scanner was a nice addition, especially during the night missions, but felt more like an afterthought to make those portions of the game easier.

We stopped a few hours short of beating it, but ODST left JUST enough of an impression with me that I will be picking it up in the next few weeks to see how it all wraps up. I hope that Halo Reach brings out more of the impressionistic, sad side of the Halo universe that was on display here.

18Apr/100

SNES-A-Day: Art of Fighting

crafted by: Paul

Art of Fighting

Time played: fuggit

Faces broke: GRAHH

I hate fighting games. But I want to love them. My problem is that playing against any of my friends is impossible because they're WICKED good at fighting games. I only have a chance of surviving if we play a shitty fighting game (or Dead or Alive). And this is a shitty fighting game. But I can only play on my computer by myself only have one controller so had to play by myself. Feh!

Where'd Mom go!?!?

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16Apr/100

The Best that 2009 Had to Offer!

crafted by: Paul

While in Boston at PAX I borrowed a stack of "Must Play 2009" games from Alex, and have been slowly working my way through them in the past few weeks. I was fortunate to finally purchase a PS3 last summer (pre-Slim, thank you very much *hardcore*), and spent all the coins I could scrounge from the sewer collecting the backlog of excellent titles available for Sony's excellent system. As such, I could only go for those games I REALLY, 100%-knew-I'd-love wanted. So that left a lot of titles that I sorta really wanted to play out in the cold. But as I said, I've been playing some of these big hitters from 2009 and I thought I'd talk about them!

Batman: Arkham Asylum

Earlier this week I beat Batman: Arkham Asylum, a truly solid game and excellent Batman sim. I was extremely impressed with the first half of the game, impressed by the fluid gameplay mechanics and the great level design. Don't get me started on how great the cape looked. I loved it until about halfway when they stopped presenting new ideas, and just repeated variations of the same thing. Another boss fight where you have to dodge ramming brutes, another encounter with Scarecrow where you have to avoid his stare-beams, another gargoyle room where you have to stun every enemy. Even the upgrades got to be repetitive (more batarangs, more grappling hooks). I think a sequel would really take everything good about this and make it great.

Also, a side note, that I'm tired of the Unreal Engine and it's super shiny textures. Sure, it's an easy way to look good, but it in Batman I found it sometimes distracting. Batman's mouth, for instance, could barely move when he was talking. And, it's just so... Unreal looking.

Red Faction: Guerilla

I played the demo for this game on Xbox Live and wasn't blown away. But it seemed like in every Year's Best of 2009, Red Faction was the game that wasn't in the top 10, but was always the "Secret Best". Playing the full version of the game, there's still some lame stuff that turns me of: combat is pretty janky, and some of the controls and open world mission structure things are illogical. But blowing things up with this games masterful engine is SO much fun and SO addicting, that you could say the crappy stuff is DEMOLISHED.

This is the most fun I've had in a sandbox game since Mercs 1, and in many ways it feels even more like a real SANDBOX than any other game of its type. The developers give you tools and toys, and you're just out they're fuckin' around with them. From what I've played of Just Cry 2, the world is interesting and you can traverse it interestingly, but you don't feel in control of the world. In Red Faction, you feel in control of the world, like that kid in his sandbox with his action figures and exploding sandcastles.

If anything bad can be said it's that the candy of destruction in this game is too sweet, too addicting. I'm sort of burnt out on it already, and I hate doing anything that doesn't involve hammering or bombing away at walls.

16Apr/100

SNES-A-Day: Arkanoid – Doh It Again

crafted by: Paul

Arkanoid - Doh It Again

Time Played: 90 minutes

Bricks broke: all of 'em

Hot damn, Arkanoid - Doh It Again is the winner! I played this sucker for almost 2 hours on a bus ride from New York to Boston. I don't know if it was just the fact that I was stuck on a bus that ensnared my attention or the fact that Arkanoid - Doh It Again is just a rockin' version of a rockin' game. Hell if I know what makes this Arkanoid different from others. I do know it came out in 1997 for the SNES which is MAD late, yo! I think I already had thrown my N64 out by then (JK I still have it hooked up to the TV). The only thing that would make this better is playing it on a huge projected screen in a park at night time. Yeah. Arkanoid! Does insane things.

OOOOOOOOOOOOOOOOOOOOOOOOOOOO

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14Apr/100

SNES-A-Day: Ardy Lightfoot

crafted by: Paul

Ardy Lightfoot

Time played: 8 minutes

Expectations reversed: 1

I was really ready to hate this game, expecting something floaty and bad like Bubsy. Color me surprised when I found a charming, interesting platformer that borrowed elements from other games - not to be derivative, but to make a better game.

Ardy Lightfoot is this animal person who has this little floaty bubble creature that follows him around and he uses to attack enemies like Kirby. Ardy can run fast like Sonicwhen you push hard to the right. He can bounce on his tail like Scrooge McDuck in those rad Ducktales games.

The feel of the game was very high quality, with accurate controls and good sprite animation. I was surprised to even see a detailed overworld once I finished the first level. The game is presented as a film, with opening credits and "scenes". There is very little dialogue though, which is nice.

My only problem with the game is that after getting hit once, Ardy loses his little helper. This means that you cannot attack, and basically means that you'll be dying soon.

This is probably the first "hidden gem" I've found in the many Games-A-Day I've been playing. If I found this game with an old SNES in a house that I was renting on vacation, I would love to sit and play though all of it on a rainy afternoon.

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14Apr/100

A Boring Premonition

crafted by: Paul

I already espoused my difficult love for Deadly Premonition here, but now that I have played further in, I have to re-emphasize how shitty the game can be. I'm gonna break this down piecemeal so I don't drive myself cuh-razy!

(make sure you listen to this song while you read for maximum Deadly Premonition-ness)

The Open World

Driving around is such a chore. The cars I've driven max out at 50 MPH, which is to say that instead of any acceleration they just stop moving faster when they hit 50. This becomes a hassle when the distance to travel is quite long: I went from the police station to the crime scene in the woods, and it took almost 5 minutes to get there. Even going slow, it would have been more interesting if there was any scenery. Ancient driving games like Need for Speed II (one of my secret favs of all time) have much more to see. It doesn't help that the same goofy saxophone music loops the entire time you're driving and often drowns out any dialogue.

Speaking of which, I appreciate being able to listen to Agent York talk to Zach (am I Zach?) about cult 80's movies (The Spawn, Attack of the Killer Tomatoes) while driving. But it almost comes off like they producers are ramming quirkiness down the throat listing off these movies, their directors, the year they came out, etc.

I'm curious if there is any branching paths because I have already pissed off the Sheriff (by accidentally getting out of the car, which means the Sheriff has to go ahead to the crime scene) and has led to cutscenes talking about how annoying I am/York is.

Most annoying? The full screen map doesn't stay fixed. When you press the "Back" button to view the town, it looks different every time as the map rotates around the arrow (you), not the other way around. Match this with a zoom that doesn't zoom out far enough and it's impossible to become familiar with the town and its surrounding area.

The Missions

There is a sort of Silent Hill thing going on where the world turns "dark". There is almost no explanation for it, and no one else seems to notice any changes. I'm sure that York is crazy in the head.

When you're in these missions and you "kill" a "zombie" it takes them forever to disappear. This wouldn't be a problem if they weren't impassible until they disappear and if most of the mission area weren't very narrow hallways. Often I could not progress in an area until a "zombie" had finished it's slow, clunky death animation and disappeared.

The quick time events that ended the last mission I played found York being chased by the main killer of the game so far. I haven't played Heavy Rain, but I imagine the QTE's are much better implemented than this. Not only are Deadly Premonition's QTE's cheap and annoying, but the game can't seem to handle what is happening on screen. The framerate drops considerably even with the ultra-low-rent graphics.

The Investigation

I've never been one who is interested in murder mysteries. This game just grabs you so hard with it's quirkiness that it's hard to stop thinking about it. But every time I've played the game this past week, I've become so enraged by the game's crapiness, that I have turned it off to play something that is of AAA quality. I haven't felt this love/hate with a game in a lonnnnnng time, and I think I honestly have to say that the game is interfering with the investigation!

13Apr/100

Genesis-A-Day: Super Skidmarks

crafted by: Alex

Upon finding a magic lamp, Alex rubs out a genie. Obviously, Alex wishes for a ton of genesis games. In this feature, Alex documents the results of that wish.

Time played: 1 minutes.

Resemblance to Super Off-Road: 100%

Every played Super Off Road?  This game is that game. Yeah.

Okay okay.  I'm sorry for this lame post, but this episode of South Park I'm watching is about Facebook is so bad it's distracting.

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12Apr/100

SNES-A-Day: Arcana

crafted by: Paul

ZZZZZZZZZZZZZZZZ

Arcana

Time played: 4 minutes

Beasts slain: ARSFja;lsdkjfals;j

I only played this for four minutes so that I could get a picture that full encapsulated how boring this game is. Because... it's super boring. I really hate dungeon crawlers, especially unimaginative ones with slimes and 16-bit pain-graphics. I'm not going to dignify this game with a check of Wikipedia to see if anyone cares about it.

One good thing, the main character says "Take this!" when he hits an enemy. S'pretty funny.

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12Apr/100

Can The iPad Replace My Laptop?

crafted by: Alex

Let me first say that this is my first time writing something of this length on my iPad, so I will give my impressions of this experience at the end. I am using the Wordpress for iPad application to create this, and I won't fault the iPad for the drawbacks of this application... And let me tell you, it has many.

My laptop I got when I entered college was a top of the line IBM t43p, before Lenovo started making the thinkpad series. I really liked that computer until it could hardly run XP. I installed ubuntu on it and it can barely run that now. I needed a laptop replacement. I have a desktop which I use for all my heavy lifting. I have a laptop mostly for casual Internet browsing, talking to friend on aim, etc. I weighed the pros and cons of getting a MacBook, a netbook, and an iPad. In the end I decided on the iPad because it seemed to fit in with exactly what i would use it for. Also, I have been impressed with the iPhone as a gaming platform, and knew that the iPad would likely see similar growth.

I expected the iPad browsing experience to feel very similarity the iPhone, because it's just a big iPod touch, right? Wrong, the extra horsepower loads web pages a lot faster, and the pages feel even better to zoom in and out on, or scroll through. I am impressed by how nice the experience with the iPad is. Everything feels smooth and responsive. Only a very few times have I noticed hangups or lag, and this is only during third party apps, such as this one. Interacting with a smaller screen using the tips of your fingers works great. I have hated touch pads and those little rubber nipples on laptops ever since I got my first one five years ago. This just makes for a much better interaction when a mouse isn't around.

The standard apple apps have been redone, showing multiple panels at once. For example when browsing email there is always a sidebar displaying email, rather than the email taking up the entire page. This is definitely a nice addition. Also, a lot of these iPad applications seem to be retooled so that the iPad can be oriented in any way. A lot of apps on the iPhone were restricted to a single orientation. A few apps that were standard on the iPhone are gone, like the stocks and weather app, I'm not sure why. Luckily these can be replaced with free apps that are better than the iPhone standard counterparts.

The real focus here is, can this replace my laptop? After one full day with it I think it's doing a good job. Also I'll likely play more games on my iPad than I would have on a laptop, only because the iPad will likely get exclusive games, and the games don't require a mouse to be played effectively.

So far today I woke up, watched Lost using ABCs app, which blew me away with how well that worked. Well, the show didn't impress, but again, that is not the iPads fault. I browsed the Internet for a while, which was great, until I hit a dreaded flash page. Dun dun dunnnnn. I knew this would be an issue, but luckily, this didn't bother me to much. I knew I would occasionally run into flash and knew it wouldn't be places that would bother me. I talked to some people on AIM. This experience is nice on the iPad, hopefully it will be improved when multitasking is implemented. I wish there could be some sort of overlay functionality with certain apps, such as instant messaging, or Twitter.

The iPad is something that needs to be tried to understand what makes it so appealing, it just feels good. I this it is exactly what I'm looking for from a mobile computing device. One of my favorite things about it is that it can be off, and I can be browsing the internet in about 15 seconds, and after a couple minutes I can click a button to turn it off and be on my way. It's super light, I can fling it around my bed while watching tv or playing a game, and it doesn't get hot in my lap. It can be occasionally awkward to find a comfortable way to hold it, but usually I can prop up nicely without issue.

As for the typing experience. And I remind you I am typing this whole article from my iPad, it is decent at best. It's takes a little getting used to. People not used to having physical buttons may have more issues. I probably make 30% more errors typing on the iPad keyboard than a physical keyboard. This may change with time as I adjust. I actually think the typing experience is better than I imagined, but I would not suggest it for something like writing a school paper. It would be perfectly adequate for typing out ideas, or subsections of a paper on the go, and emailing them to yourself to pick up on a real laptop or desktop. There are some buttons I found i was constantly attempting to go to, such as the delete key, and the directional arrows, but these unfortunately don't exist, obviously due to space issues.

In terms of my experience with this word press app, Adding pictures is difficult/impossible. To get a picture I first need to grab it from the Internet, which isn't the best but, it's not as easy as it would be on a full size machine. As for placing the photo, I think this app may be broken... Oh no, it's not broken, it's just that all pictures will be placed at the bottom of the post. Well I guess I will now be switching over to my desktop form final editing. { some time later} It turns out you can type HTML into the Wordpress app, so I could have added the image tag myself, but typing HTML would have been torture, i have since switched to my desktop to make final edits. Likely in the future i will type out rough drafts as emails to myself, and take it from there on my desktop.

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