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29May/100

POKEMON B/W LEGENDS REVEALED!

crafted by: Pokémon Trainer Kev

Looks like we have pictures of Pokemon Black/White's Legendary Pokemon. White get's RESHIRAM and Black will receive ZEKROM. I'm a little let down in the design. Just a bit! I think Reshiram looks a little wonky but is truly weird looking. I have to give them credit in creating a truly bizarre looking Pokemon. I love the big white wolf cock sprouting between its legs. Hilarious. Zekrom is completely badass but a little too boring looking. Here is what the Japanese site has to say...

"Reshiram, with a pure-white body, will be in Pocket Monsters Black, while Zekrom, with a lacquer-black body, will appear in Pocket Monsters White. Each of them are Legendary Pokemon that have a big connection to the history of the Isshu region and hold the important key to the story."

Let's hope the "story" is a completely new and engaging experience this time around!  Thanks pokebeach.com for the info!

Filed under: News, Pokemon No Comments
20May/100

All Hail the Job System

crafted by: Alex

Final Fantasy V has a terrible generic story.  But it has a redeeming factor, the job system.  Final Fantasy III also had a job system, but FFV brought something unique to the table: secondary jobs.  It is probably my favorite character development system of all time.

Other games have done similar things, I believe Dragon Quest VII had a job system, and Guild Wars had a dual class system that was also pretty similar.  The ability to create a custom team, each person built from 2 completely different jobs/classes is immensely exciting to me, and fills my head with thoughts of all the interesting combination one could make.

I Ever since i played FFV back in early high school roughly 8 years ago, I've been waiting for a new RPG to come along with a similar job system... at least one that doesn't have a concept worse than FFV (I'm looking at you FFX-2.)

I was upset when I heard DQIX changed from an action RPG to a standard JRPG, and so I haven't bothered reading up on it until it was recently announced.  First thing to catch my eye was a job system very faithful to FFV, actually it sounds pretty much identical, and not only is that okay, I'm really excited about that!  If no one can do a great job system, than steal from the best.

But there's more!  Every characters physical looks, gender, clothes can be customized.  From what I am hearing about this game, is that instead of trying to be a western game (and failing), it plays to the strengths of what makes JRPGs great, and adds a little flair of customization that has become so popular with western games.

I'm officially excited.  Bring it on!

16May/100

Pokémon Sunday Reveals Black/White Battle Video

crafted by: Pokémon Trainer Kev

It looks like Pokemon Black/White may be the best Pokemon game of all time. Not only does the game get a fresh coat of paint with more use of 3D graphics and some design tweaks, we also get full motion sprites. Below is a video showing the NEW Pokemon battle scenes. Enjoy!

15May/100

START HERE! BLACK/WHITE STARTERS OVERVIEW!

crafted by: Pokémon Trainer Kev

Prof. Rowan: "Your puns are weak..."

Now we have full body shots of the Black/White starters. Like with EVERY release of starters, people have been bitching and cumming in their pantaloons across the web. Me? I’m on the fence here. The Kanto starters will always be my favorite. Squirtle, Charmander, and Bulbasaur are just too darn cool and their find forms are pretty badass. What I see a lot of on the nets is the constant complaint that these new starters are uninspiring. Huh? Hold on. As cool as the Kanto starters were, they were essentially a lizard, a toad, and a salamander. Uninspired? Let’s give the new starters a once over, shall we?

13May/100

Tilt To Love

crafted by: Alex

I love Tilt To Live.  I've been hearing about it for weeks now thanks to Mr Justin Mcelroy. (Check out the the Mcelroy brothers' new podcast, it's my new favorite.)  I couldn't imagine that it was that great, another throw away iphone game (i've bought plenty.)  No, this game is perfect.  Clearly this game took a very successful game, Geometry Wars, and tweaked it in two very specific ways.

1)  A major problem with lots of iPhone games is that your finger covers up a part of the screen you would like to see.  Tilt to Live solves this by making the controls completely based on tilt.  That may sound terrible but they did a great job making them feel responsive, never once have a blamed the controls when I die.

2)  The other change is what really makes Tilt to Live stand out among all the other "twin stick" shooters that came after Geo Wars.  Instead of aiming where you shoot, there are always 3 items floating around the field.  Pick it up and the item is automatically unleashed.  So far, a bomb, homing missiles, a shield, a large cannon blast, and an ice bomb are available to me, but more unlock as you unlock more achievements.  This somewhat small change to the game play makes a huge difference.  It is exciting as you weave through red dots to get the weapon that you want to activate.

I'm rarely one to aim for high scores, but this game has me hooked, I only wish i had some friends to keep me pushing for higher scores.  This game could actually translate to the big screen very nicely, or even the small screen as a PSP Mini.  It's $2, go buy it!

12May/100

CoroCoro Scans and Screenshots!!!

crafted by: Pokémon Trainer Kev

Prof. Rowan: "They look dumb!"

Alright! Looks like we’ve finally got those leaked CoroCoro scans! Woo! Below is a picture of the three new starters. They are Tsutaaja (Grass), Pokabu (Fire), and Mijumaru (Water).  They look… interesting. They roughly translate to an ivy snake, a fire pig, and a sea otter. The fire pig looks kinda’ stupid but I dig the otter and snake style the other two are sporting. Should evolve into some rad looking Pokemon. Here is some general info about what the articles detail. Click on the images for a high resolution!

10May/100

Ghibli v Capcom: Match of the Millenium

crafted by: Paul

9May/100

Sorry for SLAKING, guys!!!

crafted by: Pokémon Trainer Kev

Prof. Rowan: "There's no excuse for this. You were just being fucking lazy."

Wowee!!! It’s been a long time, hasn’t it? These past few months have been a roller coaster ride for me. But who cares about that, jazz? It’s Pokémon time!

So, what’s new? A few months ago, CoroCoro released the first ever screenshots of Pokémon Black/White. Like most prerelease pictures, these are probably beta shots. I hope they are at least. The new “3D” aspect of going through cities looks a little bland. Hopefully with the release, the city in this pic will have more life. The new battle mode could be cool if they smooth out the sprites significantly. Again, most likely beta shots. I’m guessing HP gauges and stuff will move to the bottom screen this time around so you can see all of your Pokémon in battle. Cool town! I also love that  Pokémarts will be in Pokémon Centers now. Never understood the point of having two separate shops. There's a lot of talk about cars being used in this game lately. Dunno. Sound ridiculous to me. You’re supposed to be a kid in this game.

But the Pokémon precum doesn’t end there! Pokémon Sunday released the silhouettes of your Pokémon Black/White starters. From the looks of it, I love how weird these starters could be. Usually you get a hint of some sort of animal or reptile with starters. But this trio looks really weird. I can make out a duck creature, a pig creature, and maybe a beaver type creature. You poons are gonna love my thread about choosing starters when this game finally comes out.

Forums and nerd sites have been listing what they want in a new Pokémon game so I’ll throw my hat in the ring and do the Celery Man for you guys.

7May/100

Summer Gaming

crafted by: Paul

Beyond Fun & More Fun

I try to avoid using the word visceral on this blog because of it's toxic "video game marketing" bent - but I have to say that summer is the most visceral month.  It is a season dominated by sensations and feelings, instinct and nostalgia - and excepting the oppressive heat - all of these feelings are positive. Even mosquito bites have a kernel of happiness at their center because one only gets them in the summer (ideally at a BBQ... at a yacht club... on Martha's Vineyard). 

But any serious gamer spent a decent amount of their summers indoors playing video games. Sure this sounds sad, and is probably a truth that is best left unsaid to any girl, but memories of sitting in front of a fan, possibly shirtless, playing Final Fantasy are the equal to any day at a beach eating cheese sandwiches. As a kid/adolescent, summer was an infinite sprawl of free time to play as many video games as possible. I would give a few toes to be as carefree and steeped in games as I once was able to be, able to casually knock of 30 hours on RPG in just a week instead of a month. 

 As my ability to acquire games outpaces my ability to actually play them, I've built up a shamefully thick backlog of games-to-play in my library. This summer, with at least a week out of commission due to impending surgery, I've been thinking about what games I should finally beat and/or rack up more hours in. Yeah, I'll probably just winding up playing Mass Effect 1 and 2 again, but at the beginning of summer I get so nostalgic for the summers of my youth that I only want to play old games. Here are THE five games I need to play this summer:

  • Beyond Good & Evil
  • Skies of Arcadia
  • Final Fantasy XII
  • Star Ocean: The Second Story
  • Vagrant Story

And, like every summer, I swear to play a 3D Zelda game. Every summer since it was released, I drag my N64 out and hook it up to the TV so I can take another pass at Ocarina of Time. But I only ever make it through the first dunegon and out onto Hyrule Field before I put the controller down, throw up, and never to pick it up for the rest of the summer. Is it because my surviving N64 controller is sorta busted? Or perhaps because the N64 on an HD-TV looks like shit? Or is it because I never really liked Ocarina of Time as much as I wanted to? I suspect the former two, but deep down, I know it is the latter. And that's why I think I try to play it every year - because I love A Link to the Past so much, why shouldn't I love Ocarina of Time? Looking at the other games in the series, would I like Major's Mask and it's eccentricities more? It's arguable that The Wind Waker and Twilight Princess are just updated, more contemporary versions of Ocarina of Time, so maybe I should just skip to them?

Zelda and summer go hand-in-hand especially in my mind because the Zelda games were the first ones to impress a sense of environment on me. Plants, animals, all seemed to be a part of their surroundings, and exploring ones surroundings is what Zelda, and summer, are all about. Ocarina of Time had a fantastic, almost impressionistic sense of place, probably necessary beause of hardware limitations. The impression of these Zelda games always brings me back, but the mechanics of actually playing it aren't that appealing to me. And you know what? I guess I could say the same for summer - it's a fantastic memory, but often in the thick of it, I'm sweating my ass off and giant bugs constantly harass me.

Epilogue: After I finished writing this Zelda rant, I realized that what I love most about Zelda games is present by the boatload in Beyond Good & Evil, the game at the top of my summer list. So check that game out!

7May/100

Trials and Tribulation of Alex’s non-Existant Game Career

crafted by: Alex

I remember back in middle school talking with friends about what we wanted to be when we grew up (the same Turbo Boss Battle crew you know and love, yes we've been friends THAT long.)  I remember that I wanted to make video games for a living.  That idea came and went over the years as I struggled with middle and high school issues such as "being cool."  In high school I was introduced to programming in an introductory computer programming course.  I promptly spent the rest of my high school math and physics career programming stupid things on my TI-83. For example,  a 3D box that bounces around the screen for a few second until a picture of a dick appears - classic. 

When deciding on what I wanted to study in college it was between communications and computer science.  I accidentally ended up at an engineering school so I went with programming.  I really liked programming because when the day was over, you had something interactive, something you can show to people and say "check this out, I made this."  Even stupid homework assignments usually resulted in something to feel proud of.  Then again, maybe math majors feel proud about having 8 pages worth of Greek symbols that no one can read or appreciate except other math majors. 

 

Unfortunately, I'm not someone who loves programming so much that I feel a compulsive urge to do it all the time, so I never attempted to make much more than what I produced for my homework.  After my sophomore year I took a shot at making a game with XNA, and in 3 weeks time, working about 7 hours a day, I made a pretty decent Bejeweled rip-off. I learned a lot, and it was really exciting to show people who were not only a little interested, but refused to give me back my computer because they were playing it.  Then I started working again, 40-60 hours a week, and the game got shelved.  It lives on my hard drive now, collecting virtual dust. 

During my junior year in college I took a game design course. It was focused on board and card games, but touched briefly on video game design.  I found that designing games is where my true love was.  However, as most people know, or should know, game design is not something you just walk into and expect to be paid.  But, with a degree in programming, I had a skill so I decided I would try for my old dream of making games. 

I applied to lots of game companies before graduating college, just like many others did. Those who succeeded in getting those jobs, I congratulate you.  My admitted laziness clearly held me back from getting a job, something I regret.  However I still love video games, and I've learned a lot in the past year since graduation (sorry this has become a coming of age story).  More than anything though, I've learned in the past year to motivate myself enough to successfully complete projects.  What projects you ask?  This blog.  It is now 4 months strong, and I'm proud of it.  It started as a little dream, and it because a reality. 

I have never made pong... just a variation on it.

 

While I'm not done with blogging, Paul and I have added a new video game project to the table.  This time, we are MAKING a game.  I still have to do the programming, but at least I have a 50% share in the design of the game, which is infinitely more than I would have had at a large company.  I get really excited thinking up new ideas and discussing them, I almost called Paul at midnight when he was probably sleeping one time because I came up with a great new game play concept and didn't want to wait till morning. (Asleep at midnight? Ha, never! - Paul) 

Currently I'm simply learning the ropes of the language and tools, but even the simplest tutorials make me happy when they are done.  Tell someone you made an interactive thing, and they are instantly impressed.  It's a good feeling.  Now I just need to keep this motivation going.